MODELING RIGGING AND TEXTURING

To animate a 3d character first it has to be made in the computer, this process is called Modeling then various type of textures and shaders are applied to it to give it a more natural look, then artist add bones to the character with controls attached to it so that animator can animate it, this process is called Rigging.

SEMESTER : 1

Introduction To Maya

Duration: 4 Weeks

Details

Learn the basics of Maya: The Maya interface, working with objects, modeling basics, how to animate objects, apply textures, and use lights and cameras to render your scene. Students with Maya experience can skip this course.

SEMESTER : 2

Introduction to Modeling

Duration: 4 Weeks

Details

Introduction to the principles of polygon/subdivision surface and other modeling formats, applied to simple objects. This class teaches topology layouts in theory and practice, achieving desirable shaping, modeling workflows, and the best rest state for rigging. Students model organic and inorganic objects.

Students model organic and inorganic objects, model a designed vehicle, and a designed character sculpture.

Students learn basic modeling concepts, working with manipulators isolate selection, primitives, bevel, extrusion etc.

SEMESTER : 3

Intermediate Modeling

Duration: 8 weeks

Details

Students use the polygon/subdivision-surface modeling tools to make a character model based on a character design.Students learn the best practices for modeling an entire character.

The process typically involves some rough shaping, followed by more refined modeling/sculpting using tools such as ZBrush and Maya.

Creating characters for film, games, or other entertainment media the basic process remains the same.

SEMESTER : 4

CHARACTER RIGGING

Duration: 4 weeks

Details

To animate a 3d character first it has to be made in the computer, this process is called Modeling then various type of textures and shaders are applied to it to give it a more natural look, then artist add bones to the character with controls attached to it so that animator can animate it, this process is called Rigging. Rigging is the stage that takes the character’s carefully crafted 3D form and transforms it into something that can be posed and animated. By rigging a generic 3D model made by modeler we can make it move around and perform different actions.

SEMESTER : 5

Texturing and Shading

Duration: 4 Weeks

Details

Texturing is an impoertant stage that determines a character’s final appearance.It is the process of taking an unpainted,model and adding color, tone, and materials detail to it. This can involve multiple sub-stages, such as UV mapping, shader creation, and painting--all of which contribute to the final appearance of every surface element, including skin, eyes and body wear body wear.